The Phantom Tollbooth

The Phantom Tollbooth by Norton Juster

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The Phantom Tollbooth Summary | Plot Summary

This is the story of Milo, a dull, disinterested boy who travels to another world known as the Lands Beyond. In the Lands Beyond, Milo begins to feel that everyone seems to know so much more than he does. Unfortunately, the Lands Beyond are out of balance, and everything and everyone is unhappy. Milo discovers that the cause of this unhappiness is the banishment of two princesses named, Rhyme and Reason. Milo undertakes a quest to release the princesses and put the Lands Beyond to rights again. Milo is aided in his quest by a watchdog named Tock and a Humbug. As his quest unfolds, Milo learns to learn, and to enjoy learning. After rescuing the princesses and returning to his own world, Milo is like a new person. He's happy, interested, busy, and ready to continue his pursuit of wisdom.

Milo is bored, because he does not think. Milo has never seen the point in the things he does, or the lessons he is taught, or the things he owns. Consequently, he is unhappy and dissatisfied.

One day, Milo comes home from school to find a mysterious package addressed to him. It contains a turnpike tollbooth with its attendant signs, coins, rule book and map. As he has nothing better to do, Milo puts the tollbooth together and drives his electric car through.

On the other side of the tollbooth, Milo finds himself in a different world. According to his map, he has entered the Lands Beyond. Almost immediately, Milo begins to notice strange differences between the Lands Beyond and his own world. Milo's first destination in the Lands Beyond is Dictionopolis, but he gets waylaid for a while in the Doldrums by not thinking. Fortunately, Milo meets the watchdog, Tock, who gets him thinking and back on the road again. Tock accompanies Milo, because he loves to ride in cars.

Milo reaches Dictionopolis, the city of words, on market day and sees vendors selling every word imaginable. Milo is introduced to the Humbug, a disagreeable but harmless character. Milo is falsely accused of creating havoc in the marketplace when the Humbug and the Spelling Bee have an argument that comes to blows. Officer Shrift, a very short and brusque policeman, throws Milo and Tock in prison for six million years.

In the dungeon, Milo and Tock meet the Which, Faintly Macabre, who tells them the history of this part of the Lands Beyond. Part of her story includes the quarrel of King Azaz and his brother, the Mathemagician, and the banishment of the princesses Rhyme and Reason to the Castle in the Air. The Which thinks that the absence of Rhyme and Reason is at the root of so many of the problems in the Lands Beyond. Faintly Macabre also tells Milo that Officer Shrift loves to put people in prison but does not care about keeping them there. She shows Milo the door out, and he and Tock leave the dungeon.

Out of prison, the King's advisors whisk away Milo and Tock to a banquet, where they eat an uninspiring meal of words. After the feast, Milo asks King Azaz about rescuing the princesses. King Azaz, at length, agrees that Milo should go on a quest to free them and sends the Humbug along as a guide. King Azaz gives Milo a box of all the words he knows and warns Milo that there is a bigger problem than how dangerous his quest will be. However, King Azaz will not tell Milo the bigger problem until he has rescued Rhyme and Reason. Milo will go first to Digitopolis, where King Azaz's brother, the Mathemagician, reigns.

On the way to Digitopolis, Milo, Tock, and the Humbug meet many characters whose talents, jobs or behavior are out of balance. Several times, a character refers to the banishment of Rhyme and Reason as the time when things began going wrong in the Lands Beyond. Milo acquires other gifts from the people he meets that will help him in his quest.

At Digitopolis, Milo meets the Mathemagician, who reluctantly agrees to Milo's quest to save the princesses. He also warns Milo that there is a bigger problem with his quest and refuses to tell Milo what that problem is until the quest is over. The Mathemagician gives Milo "a magic staff," or pencil, with which to solve any problem he encounters. Milo then enters the untamed wilderness of the Mountains of Ignorance, through which he must go to reach the Castle in the Air.

Milo, Tock and the Humbug make their way through the Mountains of Ignorance, encountering many nuisances and demons who threaten to end their quest. By teamwork, good thinking, and by using the gifts which Milo has accumulated on his journey, the three friends finally reach the Castle in the Air. They rescue Rhyme and Reason by making it back to the spot where armies of the kingdoms of Wisdom are massed. The demons retreat, and all is festival and celebration.

Having completed his quest, Milo finally learns the "bigger problem" to which King Azaz and the Mathemagician referred. His quest should have been completely impossible. It is time for Milo to return home, and he bids a sad good-bye to his new friends. As he leaves, he hears Azaz and the Mathemagician begin to quarrel, and hopes the trouble does not start up all over again. Milo drives back the way he came, goes back through the Phantom Tollbooth and enters his room only an hour after he left.

The next day after school, Milo returns to his room, eager to use the Phantom Tollbooth again to return to the Lands Beyond. He finds the Tollbooth gone with a note saying that he does not need it anymore. Milo is sad, but he is now so interested in his own world and eager to learn all he can, that his sadness can't last.